#6 A New Game-Changing Mechanic
There are many new things in Light Bearer! I’ve added a new game-changing mechanic, upgrades that make gameplay more interesting, and level generation that feels more natural. In this post, I’ll share […]
#5 Wishlist Now – Light Bearer Is Officially On Steam!
I haven’t written here for a while because I’ve been busy working on the game. I also post daily on X, so if you’re interested in more frequent updates, check it out […]
#4 Level Generation – Each Run Is Unique
I want to make Light Bearer replayable, so each time you play, you’ll have a different experience. Random levels play an important part in replayability, so I spent the past week implementing […]
#3 – Sanity: Whispers in the Dark
In many horror games, enemies simply kill you. Nothing new. But in my game, most enemies don’t kill you directly. Instead, they try to make you lose your mind. I strongly believe […]
#2 – The Main Light Mechanic
I already mentioned that Light Bearer has a unique light mechanic. Most horror games use light to build atmosphere, which makes sense. But in all the ones I’ve played, the light is […]
#1 – The Inspiration Behind Light Bearer
About a year ago, I started getting more into horror games. Not the ones full of cheap jumpscares, but those that build tension through atmosphere — where almost nothing happens, yet you […]
