#6 A New Game-Changing Mechanic

There are many new things in Light Bearer! I’ve added a new game-changing mechanic, upgrades that make gameplay more interesting, and level generation that feels more natural. In this post, I’ll share a bit about the new mechanic.

Also, Light Bearer is now on Steam. I will be grateful for every wishlist!

New Mechanic

Your light tool now has a limited range. This doesn’t just mean you can’t reach distant light sources — if you go too far, the light is also drawn back to you.

At first, this might sound restrictive. After all, you can only keep so many lights burning at once. But the alternative — constantly running back and forth, collecting and spending light orbs just to keep things lit — doesn’t sound fun. With the limited range, you don’t have to worry as much about running out of orbs, though it’s still possible. Overall, it feels less annoying and adds an extra layer of tension.

This change adds new strategy: you can’t just keep the entire lighthouse safe at once. You might feel secure near your base, but venturing out means taking the light with you — and when you return, you can never be sure what’s waiting in the shadows.

In the future, I plan to add a way to create permanent lights — sources not tied to your range, staying lit unless extinguished by enemies. These could be crafted at a workbench, or perhaps unlocked with a special upgrade to your tool. I haven’t decided yet, so feel free to share your thoughts in the comments!

Finally, the light tool’s range can be upgraded in a new room I added: the Research Room. Solve a puzzle to unlock the research table, where you’ll find many upgrades purchasable with your collected light orbs. More about this in the next blog post — here’s a sneak peek:

I am currently looking for playtesters, so if you would like to be among the first people to play Light Bearer, please let me know at contact@loneflamegames.com.

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